![]() Hack and Slash games were one of the first genres that pioneered this. Playing through a game doesn't mean seeing everything the game offers. Its sort of game design is called linear difficulty progression. ![]() Its designed so you play through difficulty setting 1, 2 and then 3 (and 4,5, etc). You get better item drops and the monsters get harder as well. ![]() Combat is fast in Path of Exile but I think I'm only in act IV or V.ĭray2k: The epic and legendary modes ARE the new game+ (or you could even consider the gradual progression intrinsic to the base game design, so even newgame+ modes ARE normal playthroughs, the difficulty spike comes through playing the game as linear progression does its thing). Really want to progress further after the River Styx rather than revisit old maps. Theres so much distance running it would take a long while for me to advance other builds to Hades. Really hope I can find a 2nd +1 nature mastery item soon so I can have 3 wolves. Ah, saw the steam guide, nature and spirit is called the soothsayer build, its the best summoner build I can make and its slow. If you want to help your menagerie instead of just running around, you can cast Plague on the enemies for total destruction. You just heal your summons and by juggling Mind Control with Refresh, you can add a whole army of mind controlled creatures to your standard summons (3 wolves, Dryad, Liche, Outsider and 3+ Mind Controlled monsters). My Nature + Spirit summoner was probably the most AFK build I managed to make in TQ. I recommend trying out the Epic difficulty. Once you get past that into the next difficulty, the summons receive huge HP scaling bonuses so they can actually live for a while. IdbeholdME: The hardest part of summoners in Titan Quest is the normal difficulty.
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